Новости с Тест Сервера

Тема в разделе "Test Server", создана пользователем Ange1, 9 апр 2013.

  1. Vagic

    Vagic 25 БР

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    "Dalton (Liberator) Damage from 1000 to 1500" & "Tankbuster (Liberator) Max damage per pellet from 175 to 250"
    Была имбень, её понерфили, а уже через пару месяцев (не помню сколько прошло) плача всё возвращают обратно.

    Хорошо, моя ответочка - БЕЗ пилота, на место ганнера можно садиться только на приземлившейся технике. А почему нет?
     
  2. BartyNC

    BartyNC 60 БР

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    Ну...
    Можно сказать что есть что-то годное.
     
  3. rsonny

    rsonny Модератор

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    Жаль. Я раньше любил поставить инвизный сандик в неожиданном месте на дефе.
    --- Сообщения объединены, 18 ноя 2017, Original Post Date: 18 ноя 2017 ---
    з.ы. похоже они начинают догонять, что после убийства техники народ совсем свалил :-D
     
  4. rsonny

    rsonny Модератор

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    https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-12-11.248000/
    стелс теперь не скрывает технику полностью? еще сильнее понерфили баньшу и дальтон :-D
    ну хотя бы про танки и трубу поняли, что погорячились.
    The PlanetSide 2 Public Test Server will come down this evening for an update.

    Infantry Adjustments

    VE-S Canis (VS SMG)
    Unstable Ammunition headshot multiplier has been reduced from 2x to 1.2x
    Unstable Ammunition projectile collision size has been scaled back a bit.
    Unstable Ammunition now uses different particle effects.
    Dev Note: Yes, it was overpowered.
    Bonus Dev Note: We'll be reviewing all of the SMGs in their entirety later after these changes go Live, to determine whether further adjustments are needed.


    Vehicle Adjustments

    Stealth (All Vehicles)
    The Stealth defensive certification line now reduces the range of visibility versus Engagement Radar by 75m/150m/225m/300m, opposed to negating Engagement Radar entirely.
    Dev Note: Reducing the range of stealth's effectiveness versus Engagement Radar is intended to help promote target tracking while engaged with a target, while still allowing ambush playstyles to remain effective.

    Liberator and Galaxy
    Reduced the on-fire vertical thrust penalty so that these vehicles have a better shot at landing the vehicle while on fire.

    Banshee (Mosquito)
    Direct damage from 150 to 100.
    Dev Note: With the ability for an extended-magazine Banshee to one-clip other ESF, it became the go-to weapon regardless of role. This change moves shots to kill against ESF from 40 shots to kill to 60 shots to kill, and forces at least one reload against other ESF.

    Dalton (Liberator)
    Damage from 1500 to 1200
    Dev Note: Dalton was feeling a bit too juiced against ground vehicles post update, so we're bumping up their survivability a bit. MBT goes from 3 to burning and 4 to kill to 4 to burning and 5 to kill. Lightning goes from 3 to kill to 4 to kill. Harasser remains at 2 shots to kill, though composite armor moves that to 3 shots to kill.

    Sunderer and ANT Resistances
    Resist type 23 (Air to Ground) from 25 to 0
    Dev Note: Against Dalton, this keeps Sunderers at 4 shots to crit and 5 to kill, and Blockade Sunderers remain 5 shots to kill. Zephyr and Hornets go from 11 to crit and 14 to kill to 8 to crit and 10 to kill. For ANTs, Dalton stays the same 4 shots to kill, while Zephyr and Hornets go from 9 shots to crit and 11 to kill down to 7 shots to crit and 8 to kill.

    ESF Resistances
    Resist type 23 (Air to Ground) from -75 to -125
    Dev Note: This compensates for the damage reduction on the Liberator, and moves ESF a bit further along in the burning state when getting hit once by a Liberator round (2635 damage per shot previously to 2700 damage per shot now.) Zephyr goes from 4 shots to kill to 3 shots to kill. Hornets go from 4 shots to kill to 3 shots to kill.

    Valkyrie Resistances
    A2G resistance from -50 to 0
    Dev Note: Coupled with the reduced Dalton damage, this changes Dalton from 2 shots to kill to 2 shots to crit and 3 shots to kill; Zephyr from 4 shots to kill to 5 shots to crit and 6 to kill; and Hornets from 4 shots to kill to 5 to crit and 6 to kill.
    Resist type 8 (Aircraft Nosegun) from 75 to 80
    Dev Note: This change slightly lengthens the time to kill against Valkyries with noseguns alone, providing a bit more survivability.

    Lightning and Main Battle Tank adjustments

    Dev Note: The changes below address some of the Harasser's exaggerated survivability post CAI, as well as give AP a more stand-out place against other vehicles, while reducing the appeal of HESH as an all-rounder main cannon. Additional changes have been made to sharpen the edge on various weapons that were underperforming (or overperforming) at their intended role.

    C75 Viper (Lightning)
    Minimum cone of fire from 0.5 to 0
    Direct damage from 225 to 250.
    Dev Note: This moves Sunderer and MBT from 23 shots to kill to 20 shots to kill; Harasser goes from 10 to 9 hits to kill. The cone of fire adjustments will max out the Viper's cone of fire while mag dumping in 3 shots, instead of 2, allowing for accurate shots from longer ranges while feathering the trigger, and extending the mag-dump range out slightly.

    Python AP (Lightning)
    Direct damage from 600 to 650.
    Dev Note: This moves Sunderer and MBT from 9 shots to kill to 8 shots to kill. Harasser stays at 4 shots to kill, but its pushed much deeper into its burning state on 3 shots.

    Python HEAT (Lightning)
    Direct damage from 450 to 525.
    Dev Note: This moves Sunderer and MBT from 11 shots to kill to 10 shots to kill; Harasser goes from 5 to 4 shots to kill, giving it the fastest time to kill of any main cannon versus Harassers.

    Titan AP (Vanguard)
    Direct damage from 800 to 850
    Dev Note: This moves Sunderer and MBT from 7 shots to kill to 6 shots to kill.

    Supernova FPC (Magrider)
    Direct damage from 700 to 750
    Dev Note: Like with the Vanguard, this moves Sunderer and MBT down one shot to kill, from 8 to 7.

    Supernova VPC (Magrider)
    Blast damage from 1050 to 800
    Dev Note: We've been seeing the Magrider have far and away more infantry kills than any other HESH equivalent, and feel that that's mainly due to its maneuverability at ranges infantry would normally be able to keep tanks at bay. We're pulling back the one-shot splash kill within 1 meter, while still retaining the highest splash damage of the Magrider's main cannons.

    Mjolnir (Vanguard/Harasser)
    Direct damage from 100 to 90.
    Dev Note: This adjustment reels back some of the power that was given to Mjolnir in the Nov. 20 update, while still retaining increased damage over the CAI launch version.

    Halberd (Harasser/MBT)
    Indirect damage from 150 to 500.
    Outer blast radius from 3m to 2m.
    Headshot multiplier has been removed.
    Dev Note: These changes give Halberd back its one-hit kill for bodyshots against non-Flak Armored infantry targets with 1100hp or less, as well as one-shot capabilities against non-Composite Armored Flash ATVs.

    Bugs and Misc. Additions

    Auraxium Holiday Hats should now be equippable.
    Holiday Boost now shows the correct 14 day duration in the item description.
    NSX-P Tomoe string has been replaced with the proper "Mystery Weapon" (it's still a mystery) string in the Exceptional II directive.
    NSX-P Tanto now properly displays its name in the Exceptional II directive.
    C4 and the Engineer's Ammunition Pack now have festive Auraximas reskins.
    Phylactery can now be found in the implant drop table.
    Phylactery should no longer resurrect a player multiple times if dying repeatedly within a short time.
    Phylactery should now properly reset the timer on death.
    Harasser Motorcade Bumper no longer appears in the depot.
    Updated description for the RD-GG to reflect its gold-platedness and proper durations at each rank.
    Removed a blank utility slot from MAX units in the loadout screen.
     
    #2644 rsonny, 12 дек 2017 в 12:51
    Последнее редактирование: 12 дек 2017 в 12:57
    EXODUS нравится это.
  5. S-Sun

    S-Sun Модератор

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    Не играл с мая в ПС2, зашёл в эти выходные, сел на Лайтинг с Вайпером и чего-то как-то совсем не то, что было раньше, убить кого-то весьма проблематично, хотя по технике урон вроде такой же. Как сильно с мая понерфили урон по пехоте Вайперу у Лайтинга может кто подсказать?
     
  6. Vagic

    Vagic 25 БР

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    184
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    60
    Патч, как патч, НО.
    1) Banshee (Mosquito) Direct damage from 150 to 100.
    Dev Note: With the ability for an extended-magazine Banshee to one-clip other ESF, it became the go-to weapon regardless of role. This change moves shots to kill against ESF from 40 shots to kill to 60 shots to kill, and forces at least one reload against other ESF.

    С ппа/айр хаммера с такой же эффективностью можно убивать есф, чего там не нерфят и почему урон понерфлен на оружии, а не в резистах? Странно, очень странно.

    2)VE-S Canis (VS SMG)
    Unstable Ammunition headshot multiplier has been reduced from 2x to 1.2x
    Unstable Ammunition projectile collision size has been scaled back a bit.
    Unstable Ammunition now uses different particle effects.
    Dev Note: Yes, it was overpowered.
    Bonus Dev Note: We'll be reviewing all of the SMGs in their entirety later after these changes go Live, to determine whether further adjustments are needed.

    Да ** ** **** ****. Хоть до января расшарили бы аммо на ВСЕ новые смг, вот был бы Б-Баланс.
    P.s. Ну хоть далтон возвращают в должное состояние -__-
     
  7. mipmip

    mipmip 70 БР

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    Это не только с вайпером сделали, это касается техники в общем. Сейчас наиболее эфективным решением против пехоты являются HESH-пушки (бывшие HE). Тем более теперь HESH и по технике не плохо работает.
     
    S-Sun нравится это.

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